An IF Project based around the 'open map' concept for FA 24 ENG391: Interactive Fiction Workshop at University of Portland. 

ALL CHARACTER NAMES AND IMAGES ARE PROPERTY OF THE BOARD GAME EVERDELL. ART CREATED BY ANDREW BOSLEY, CODY JONES, AND DANNY MAY.

-=+=-

“Farewell to Everdell” V2.0 is live!

In this update, we focused on making the storyline a little more structured. After some divisive feedback, we also extended the endings, giving the story a longer life. Your little guy can make a big impact now! We also fixed some minor bugs, and strengthened certain pathways. 

For more details on what we changed, see below: 

============================V2.0================================

+++Improvements

+ Provided greater context on who you are playing and your goals (to see the Queen)

+ Forced an interaction with one of the three travelers instead of letting you skip it

+ Provided more context on the ‘Ruby Dew’ interaction 

+ Provided more context on the ‘Dip Dibble’ Interaction

+ Provided more context as to why you care about Queen Amelia Glistendew

+ Added script style to the ‘main road’ rumors that activate once you’ve unlocked the ACT 2 ending tree

+ Made the identity of the murderer a little more vague at first. For suspense and intrigue! 

+ Added delayed links to ‘the inn’ ending. For suspense and fear! 

+ Added four new storylines to the previous end of the story; not fully fleshed out yet, but they’re there: ACT 3

++Witherleaf route

++Bellsong Route

++Puddledeep Route

Total of: 59 passages

FIVE ORIGINAL ENDINGS

+++Bug Fixes 

+ Fixed the broken images

+ Repaired a broken link to learn more about Rugwort the Ruler

+ Repaired links back to the main road so you are no longer stranded at the university or cemetery for forever (at least not yet, I suppose) 

Updated 7 days ago
Published 22 days ago
StatusReleased
CategoryBook
AuthorKatherine
Made withTwine

Leave a comment

Log in with itch.io to leave a comment.