a farewell to everdell
An IF Project based around the 'open map' concept for FA 24 ENG391: Interactive Fiction Workshop at University of Portland.
ALL CHARACTER NAMES AND IMAGES ARE PROPERTY OF THE BOARD GAME EVERDELL. ART CREATED BY ANDREW BOSLEY, CODY JONES, AND DANNY MAY.
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“Farewell to Everdell” V2.0 is live!
In this update, we focused on making the storyline a little more structured. After some divisive feedback, we also extended the endings, giving the story a longer life. Your little guy can make a big impact now! We also fixed some minor bugs, and strengthened certain pathways.
For more details on what we changed, see below:
============================V2.0================================
+++Improvements
+ Provided greater context on who you are playing and your goals (to see the Queen)
+ Forced an interaction with one of the three travelers instead of letting you skip it
+ Provided more context on the ‘Ruby Dew’ interaction
+ Provided more context on the ‘Dip Dibble’ Interaction
+ Provided more context as to why you care about Queen Amelia Glistendew
+ Added script style to the ‘main road’ rumors that activate once you’ve unlocked the ACT 2 ending tree
+ Made the identity of the murderer a little more vague at first. For suspense and intrigue!
+ Added delayed links to ‘the inn’ ending. For suspense and fear!
+ Added four new storylines to the previous end of the story; not fully fleshed out yet, but they’re there: ACT 3
++Witherleaf route
++Bellsong Route
++Puddledeep Route
Total of: 59 passages
FIVE ORIGINAL ENDINGS
+++Bug Fixes
+ Fixed the broken images
+ Repaired a broken link to learn more about Rugwort the Ruler
+ Repaired links back to the main road so you are no longer stranded at the university or cemetery for forever (at least not yet, I suppose)
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